= EVENT = Macro to help create event functions {{{ int EVENT(CForm* pForm, CFormItem* pFormItem, int nFlag); }}} == Parameters == * pForm - pointer to form that called event. * pFormIten - pointer to form item that activated event such as a button. * nFlag - flag values == Return Value == Event functions return 0 to stay in the form. Any other return value will cause the form to exit. The function that called FORM_SHOW can read the result. == Remarks == == Examples == {{{ void MenuScreen(void) { FORM_INIT(Menu, EventMenuShow, NULL, NULL, NULL, nFormFlgShowHelp); FORM_ADD_BUTTON(Menu, SetDateTime, 0, 50, "1. Set Date/Time", '1', EventDateTime, FORM_BUTTON); FORM_ADD_BUTTON(Menu, ViewAccum, 0, 80, "2. View Accumulators", '2', EventViewAccum, FORM_BUTTON); FORM_SHOW(Menu); int n = FORM_RUN(Menu); FORM_HIDE(Menu); // n will contain the return result from any button event that caused the form to exit } EVENT(MenuShow) { ClearLCD(); DisplayText(0, 0, "Menu Screen"); return 0; } EVENT(SetDateTime) { // Hide the parent form IN_EVENT_HIDE_FORM; DateTimeScreen(); // Show the parent form IN_EVENT_SHOW_FORM; return 0; } EVENT(ViewAccum) { // Hide the parent form IN_EVENT_HIDE_FORM; ViewAccumScreen(); // Show the parent form IN_EVENT_SHOW_FORM; return 0; } }}} == See Also == * [wiki:FORM_ADD_INPUT FORM_ADD_INPUT] * [wiki:FORM_INIT FORM_INIT] * [wiki:FORM_SHOW FORM_SHOW] * [wiki:FORM_RUN FORM_RUN]